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Operation Spacehog

Spelinformatie

DOSBox
Ook bekend als: Spacehog (common title)
Auteur: Johan Peitz
Uitgever: Free Lunch Design
Categorie:Shooter
Jaar:1998
Meer details:Officiële spelwebsite, MobyGames
Gerelateerde spellen: DOS & Windows, Allegro, Self-published

DOS-spel online spelen

Je kunt Operation Spacehog op deze website spelen, zodat je het spel niet op jouw computer hoeft te downloaden en te installeren. We raden je aan Google Chrome te gebruiken wanneer je DOS-spellen online speelt.

DOS-spel online spelen

Dit spel downloaden

Kies één van de onderstaande bestanden om te downloaden.

Bestand Details
  • sh_install.zip
  • bevat installatieprogramma
  • uitvoerbaar bestand: SH_INSTALL.EXE
  • shledit.zip
  • uitvoerbaar bestand: LEDIT.EXE
  • level editor
  • Editor
  • MS-DOS
  • 127 kB (0,12 MB)

Instructie/opmerking

Use the arrow keys to move the ship. Ctrl to fire main weapon, Alt to select weapon, X to fire special weapon (not default configuration).

The key to winning this game lies in continuously pressing the fire button, instead of just holding it. Also you need to manually activate every weapon powerup you pick by pressing the select key.

Beoordeling door gebruikers

Wat vind jij van Operation Spacehog? Beoordeel het spel hieronder op een schaal van 1 tot 10, waarbij 1 de laagste en 10 de hoogste score is.

Screenshots

Spelbeschrijving

Spacehog is a horizontal scrolling shoot'em up game for one or two players. If you ever played Gradius to Nintendo 8bit or Project X on the Amiga you'll know what it's all about. The player gets to control a small ship in a battle against horrible odds. Luckily the player can pickup power-ups along the way and upgrade the ship with these. The nature of the power-ups vary from ship-manuverability to hightech weapons and shields.

Enemies will appear one and one or in gropus following a predesigned attack pattern. The patterns will always be the same for each level and the player can "learn" how to treat each wave of enemies. When a wave or a certain enemy has been destroyed completely a power-up will be given that the player can pickup by flying over it.

The game is divided into levels with varying lenghts. Each level will have a theme and enemies and other objects will fit into this category. At the end of each level there will be a guradian. Examples of levels would be meteor field, moonsurface or the usual blasing in outer space. The levels will be designed to be harder and harder as the player advances. Enemies will be given more hitpoints, higher speed, more advanced attack patterns and so on.

Beschrijving door Free Lunch Design

Screenshots