Spelinformatie
Auteur: | Revolution Software |
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Uitgever: | Virgin Interactive Entertainment |
Categorie: | Adventure |
Jaar: | 1992 |
Meer details: | MobyGames, Wikipedia |
Gerelateerde spellen: | DOS & Windows |
Dit spel downloaden
Kies het onderstaande bestand om dit spel te downloaden.
Bestand | Details |
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Volledige versie van dit spel kopen
Je kunt de volledige versie van Lure of the Temptress downloaden van de downloadwinkel(s) die hieronder zijn vermeld. Als je een spel koopt, krijg je niet alleen de volledige versie van het spel, je steunt ook deze site. Voor elke verkoop ontvangen we een kleine vergoeding van de downloadwinkel, wat ons helpt om deze gratis website in leven te houden. Bedankt en veel plezier!
Speltitel | Winkel |
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Lure of the Temptress: gratis! | GOG.com |
Instructie/opmerking
This is a liberated game: it was originally commercial, but on 1 April 2003 Revolution Software released the full version as freeware.
Important: when the game first begins, move the cursor to the menu at the top of the screen and restart the game. This bypasses the copy protection system.
NOTE: This game can be played under Windows using the ScummVM engine recreation (see the links section below).
Beoordeling door gebruikers
Wat vind jij van Lure of the Temptress? Beoordeel het spel hieronder op een schaal van 1 tot 10, waarbij 1 de laagste en 10 de hoogste score is.
Screenshots
Spelbeschrijving
Lure of the Temptress was Revolution's very first adventure game and work began on it in 1989, even before Revolution's inception as an actual games development company. From the start our aim was to consider the contemporary adventures of the day and then bring something new to the genre. From this came the Virtual Theatre engine. VT allowed in-game characters to wander around the gameworld indepently of each other, living their own lives and doing their own thing. Another feature allowed the player to give direct orders to Helper characters - in this case Ratpouch - who would then go off to perform the task. These technology concepts were certainly unique, though Revolution were not sure how to develop them further in subsequent games. Nonetheless, the result was a quirky and entertaining adventure game that kicked off Revolution's fondness for characterisation and in-game humour.
Beschrijving door Revolution Software
Links
- ScummVM (SCUMM engine recreation) tip